Show HN: Putt.day a daily mini golf game

Published 2026-06-13 · Updated 2026-06-13

Show HN: Putt.day a daily mini golf game

Ever find yourself staring at a screen, needing a quick, engaging distraction? Something that doesn’t demand hours but still scratches that satisfying “level up” itch? We did. And we built something to fill that gap. Introducing Putt.day, a daily mini golf game designed to be a quick, rewarding reset – built entirely with Orion AI agents and LLM tooling. It’s deceptively simple, incredibly addictive, and a testament to the power of focused automation.

The Core Idea: Tiny Challenges, Big Rewards

The premise of Putt.day is straightforward: you’re presented with a single hole of mini golf, designed with a slightly unusual layout and a specific goal. There's no score tracking, no timers, and no pressure. Just a visually appealing hole and the immediate challenge of getting the ball into the cup. Each day, a new hole appears, and completing it earns you a unique, randomly generated reward – a small animation, a quirky sound effect, or a brief, encouraging message. The goal isn't to be a golf pro; it’s to enjoy the process of solving a simple puzzle and receiving a little bit of delight. We deliberately avoided complexity. We wanted something that could be picked up and played for just a minute or two, but that would keep you coming back for more. The daily cycle – a new hole, a new reward – creates a sense of anticipation and encourages consistent engagement.

Building with Orion: A Streamlined Workflow

The interesting part isn't just the game itself, but *how* we built it. We used Orion’s agent capabilities to automate much of the repetitive work involved in creating and delivering the daily experience. Initially, we sketched out the concept, recognizing the need for a system that could consistently generate new hole designs and reward content. That’s where Orion’s agents came into play.

Specifically, we created an agent that, triggered daily at a set time, would:

1. **Generate a Hole Layout:** The agent utilizes a text-to-image model, prompted with a specific set of constraints – like “create a mini golf hole with a raised ramp and a small water hazard” – to generate a unique visual representation of the hole. We’ve found that varying the prompt’s detail significantly impacts the creative output, leading to a surprising degree of variation.

2. **Create a Reward Asset:** Another agent, prompted with information about the hole’s difficulty and the overall game’s aesthetic, generates a short animation or sound effect. For example, if a hole required a precise shot, the reward might be a shimmering effect around the ball as it lands in the cup. We’ve built a library of simple animations and sound effects that the agent can draw from, ensuring consistency while still offering variety.

3. **Deliver the Experience:** Finally, the agent presents the generated hole and reward to the user through a simple web interface.

Iteration and Feedback: Learning from Play

We recognized from the start that Putt.day needed to be constantly refined. The initial iterations were… well, let’s just say they weren’t particularly compelling. However, we quickly realized that the key was to incorporate feedback – not through complex analytics, but through simple observation. We started tracking *when* people were playing the game. We noticed a significant spike in activity around 7:00 PM, suggesting a common evening distraction.

This insight led to a targeted adjustment: we now trigger the daily game generation at 6:55 PM, ensuring a fresh hole and reward is ready for users just as they’re winding down from work. We also introduced a simple "thumbs up/thumbs down" feedback mechanism after each hole, which we feed back into the agent’s prompt parameters for future hole generation. For instance, if a hole consistently received “thumbs down” feedback, the agent would be instructed to generate holes with fewer obstacles or simpler layouts.

Expanding Horizons: Future Development

We’re already thinking about how to expand Putt.day's capabilities. A particularly exciting direction is incorporating user-generated content. We're exploring the possibility of allowing users to submit their own hole designs and reward ideas – vetted by our agents to ensure they align with the game’s aesthetic and difficulty level. This would transform Putt.day from a purely automated experience into a community-driven project. We’re also investigating more sophisticated prompt engineering techniques to allow the agent to create more complex and dynamic hole layouts, perhaps even incorporating interactive elements.

Takeaway

Putt.day demonstrates how focused automation, powered by tools like Orion’s agents and LLM tooling, can be used to create engaging, low-effort experiences. It’s a reminder that complex solutions aren't always necessary; sometimes, the most rewarding projects are built on simple ideas and a commitment to iterative improvement. If you’re looking for a quick mental break and a little bit of digital delight, give Putt.day a try – and let us know what you think. You can find it at [https://orionai.build/puttday](https://orionai.build/puttday).


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